Tuesday, December 25, 2018
'Negative Effect of Video Games on Children Essay\r'
'The Negtive Effects of Video Gaming on Children Children donââ¬â¢t make up to pervert an expensive sport system to hightail it pictorial matter ventures any more than(prenominal), than hind end simply record onto the net income by their menage calculating machine or their handheld devices and they abide an ramble of delineationgames to choose from. Ein truth term a boor pops a role acting boob tubegame into their drama console or logs onto the internet to accept so c exclusivelyed interactive photograph games, they enter a existingistic man where at that place atomic number 18 no concrete consequences for their actions. While play idle television set games children female genitals choose to play the godforsaken roles of either car thieves or killers.\r\nThe more duration a child glide bys acting flick games the less time they run engaged in normal amicable activities with their friends. When a child is throw ined to cast off hours a day p laying television set games, curiously raving mad role playing games, they clear cause them to bring into being furious, amicablely isolated, and depressed. root mortal role playing games relinquish children to refer with their character (Harding). The more time children overlook as killing machines in the false reality of the moving picture gaming globe, the more desensitized they suffer to death and killing in the real world.\r\nStudies have portrayn the more time children spend playing violent delineation games, the more likely they are to react to real world situations with hostility and frenzy (Gordon). A 2004 study create in the Journal of Adolescence set in motion children, specially teens, who played violent video games are more likely to become aggressive, confrontational, and get out a decline in their schoolman performance (Harding). Allowing children to play violent video games is not worth the hazard they beat!\r\nChildren are exposed to enoug h strength d cardinal television without the help of violent games offered to them over the internet and by dint of universal video gaming systems. Video games do not however expose children to violence they allow them to engage in it through the violent roles they allow them to play. Many of the roles children play over the internet or through their game consoles simulate real world situations where they can steal and murder with no consequences.\r\nParents should not need to read the results of a study for them to realize that allowing their hild to play violent roles in video games, where they kill and steal, testament encourage violent behavior from them in the real world. During September 2009 in Ohio a sixteen yr old son named Daniel Petric was forbidden by his receive from acquire the new version of the violent video game Halo that he was obsess with. After being forbidden from buying the new version of the violent game Daniel snuck out of his house and bought it an yway. When Danielââ¬â¢s father discovered he had disobeyed him, and bought the game, he took it off from him and locked it in his lockbox where he unbroken his gun.\r\nLater that same night, sixteen year old Daniel unlocked his fatherââ¬â¢s lockbox to retrieve his game and found his fatherââ¬â¢s gun. After decision the gun Daniel went into his parentââ¬â¢s sleeping room and shot both his father and have in the killing them (Gordon). No hotshot can say with absolute induction that the video game Halo caused the son to shoot his parents. One thing is obvious, if the boyââ¬â¢s account of events are to be believed, the game played a enormous factor in his descion to murder his parents that evening. baseless behavior unfortunately is not the only negative effect from children playing video games to often.\r\nA recent study by Douglas A gentile, an associate professor of psychology at Iowa State University found that children who spend several hours a day playing video games are at risk to become addicted to them. Once a child becomes addicted to their video game, their dependence can cause them to become depressed, anxious, and have mixer problems including social isolation (Gilmore). If a child is spending several hours a day gaming they can very easily become depressed. When a child spends most of their day playing video games they do not engage in normal healthy physical use with their friends.\r\nIt makes sense that the more time a child spends isolated playing video games the more likely they are to become depressed. Children need to spend time interacting with their friends in order to develop normal social skills. When children isolate themselves playing videogames alone all day, they begin to lose their friends and social skills. Studies show that the slack caused from children pathologically playing video games can be easily raise when they simply stop playing them (Frontelera). Douglas Gentile said, ââ¬Å"We found in childre n who started playing pathologically anxiety and depression got worse.\r\nAnd, when they stopped gaming the depression liftedââ¬Â (qtd. in Gilmore). The whim that allowing a child to play his or her favorite video game for a couple hours a day can lead them to social isolation may sound farfetched, unfortunately it is not. The more time a child spends playing video games the less desire they have for one on one human contact. Although, children have the ability to interact with other players including their friends through the internet, their friends become part of the game itself and there is no real contact.\r\nChildren need to spend time in social environments with their peers in order to learn and maintain the social skills they need to navigate through life. When a child loses his or her social skills they readily become isolated and depressed. Their isolation and depression can lead them to identify themselves more with the character they are playing in their videogame t han their own real life. First person role playing games allow children to identify with their character. Studies have shown the more time teenagers spend playing violent videogames at home the more likely they are to respond to real world situations with aggression and violence.\r\nA childââ¬â¢s imagination is awe-inspiring and sometimes limitless, unfortunately it can become dangerous when they begin to imagine themselves steal cars and murdering people while playing prototypic person role playing Videogames allow children to become kings and queens, or car thieves and murderers. Children can become so entranced by the different roles they play in the virtual worlds created for them through videogames that the line between the real world and the virtual one represent in the video games they are playing becomes blurred. . Violent video games rewarded children for things like stealing cars and killing people.\r\n'
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